Long Range Rifle Team

World Champion

The quickest way to stop an enemy’s advance is a 11 KG HEATFS shell” This subject is one I have covered before in a video, but to my surprise I still get asked almost every day how to use the Range finder and how to shoot whilst in binocular view.

And the worst part is, these are essential tools that really everyone must know if they want to be effective in Realistic Tank mode.

So, let’s go in depth.

First we must understand why the Range finder is so important.

Any object flying through the air is subject to a number of different forces, namely air resistance and gravitational pull.

Don’t worry, we won’t get too scientific here, all you need to understand is that air resistance opposes the movement and will slowthe shell down as it flies along, and the gravitational pull will eventually make itcrash into the ground.

To my surprise, and this is a fact I’ve only discovered after finishing the script for this video, air resistance is indeed modelled into the game.

The gun sight does not compensate for this, and as such you will need to aim farther than you’dexpect at long ranges.

Alright, so what else do we need to know?You’ve probably heard about certain tanks being “better at range” than others, and that is the result of different muzzle velocities.

The amount of time it takes for a shell fired to hit the ground is theoretically exactly the same between a shell fired at 1000 m/sand a baseball thrown at 10 m/s, as long as they are launched at the same angle and altitude.

Of course the shell will travel much further before hitting the ground, as well as getting there faster.

In essence, a higher muzzle velocity doesn’t mean that the shell will drop slower, but rather it will travel further in the same amount of time a slower shell does. https://shootingaim.com/best-red-dot-sight-for-pistol-reviews/

So how does this apply to War Thunder? Well,since you don’t get an aiming assist in Realistic mode, you have to manually adjust for the drop the shell is going to suffer during its flight to your target.

Now, you could simply fire multiple shots until they eventually start hitting, but that will give your position away and, on slow firing tanks like the KV-2, give the enemy half a minute to either move away or kill you.

You could also simply get used to the drop of the shell if you play the same tank for a long time, but as soon as you switch to a different tan kor even a different shell with a different muzzle velocity, that experience is useless.

So how are you supposed to aim then? Well, certainly you have noticed those horizontal lines in your scope.

Those are range lines, they are perfectly calibrated to what ever shell you have loaded at the moment, and will re calibrate if you switch to a different shell halfway through the battle.

Each of the lines going down represent an increment in distance of 200m.

Essentially, if your target is 200m away you aim with the first line downwards,if it is 600m away you aim with the third one, if it is 1km away you aim with the 5thone, and so on.

“But Mike” I hear you say, “How do we know how far away the target is?” Ahh see! That is where the Rangefinder comesin! Now you might think that the Rangefinder is only available to top tier tanks with the modification to unlock them, but that is not true! Every single tank, even reserve tanks,have this feature.

If I remember correctly it is not assigned to any button by default,so you’ll have to do that first.

Simply go to controls, Tank controls and you’ll find the rangefinder right at the bottom of the list.

Assign it to whatever button you can easily reach without having to look at your keyboard whilst in battle.

Alright, so now that you have “unlocked” the rangefinder, it’s time for me to explain you the basics.

First of all, there are two different types.

If you don’t have the rangefinder modification unlocked, or if your tank doesn’t have that modification to start off with,the rangefinder is modelled as your gunner simply estimating the distance to what ever you’re pointing at visually.

The maximum distance you can use this feature for is limited by your gunner’s Range finding skill.

With a fresh new crew you can only estimate upto around 600m, whilst a fully aced crew can estimate up to around 1000m.

Tanks with therangefinder modification get a massive boost to the maximum distance, up to around 2500m.

Alright, now you know why you need a rangefinder, how to set up the rangefinder and what thelines in your gunner sight mean, so let’s quickly recap the procedure.

For this example we’ll be using the Brumm bär due to its ridiculously slow muzzle velocity.

Over there is a nice, big T95.

We point our gun at it, press the range finding button and wait for the crew to estimate the range.

The target seems to be about 700m away, but keep in mind that the crew has a slight estimation error.

As to make things easier in this extreme case,we are going to zero in our scope.

Zeroing makes it easier to engage multiple targetsat the same range, as it’ll keep the gun locked at the elevation you’ve set it at.

In order to zero the scope, go to controls, tank control, make sure you’re on Full-realcontrols and search for sight distance control.

Here, you assign the maximum and minimum value to two different keys, save, and go back to Mouse Aim.

Alright, we have the distance,we have our sight set to that distance, time to fire.

Now keep in mind that in this particular case our shell is extremely slow and the target is on a higher elevation, as such I’ve setthe sight just a little above 700m.

You won’t have this issue with most tank guns unless you’re firing at extreme ranges.

And there we go, we got a hit on the first shot. https://www.680news.com/2019/07/01/shooting-falstaff-jane-street-north-york/

Congratulations, now you know how to find the range and aim in Tank RB.

Before we goI want to show you a little trick of mine, the binocular shot.

The Binoculars simulate the position of the commander spotting from above the tank.

Assuch, the point of view is usually a meter or two above the point of view from your gunner.

This can be a major factor when you are firing from behind a bush for example, where the bush would be blocking your gunner’s sight but not the binocular’s sight.

So how can we take advantage of this? Whilst in Binocular view, you can actuall ypress your firing button to automatically aim your gun.

In fact, you can even hold down the fire button and move around your view, the gunner will follow.

But that doesn’t fire the gun! Here’s where the trick comes in.

Whilst holding down the fire button in bino view, if you switch to your gunner view, it will immediately fire the gun! And thebest part is, it will be aimed.

If you quickly switch back to bino view, you can even follow your shell with a much clearer image than you could in gunner sight, since you won’t have as much smoke blocking your view.

This also makes it easier to hit long range targets,as you can easily guide a second shot in.

Especially when you can only see the top of your enemy, it’s easier to hit them with the bino view due to the higher point of view.

Now you have the knowledge you need to consistently hit your targets in Realistic mode, even whilst hidden.

Use these tips well, and you shall become a successful sniper on the battlefield.

If you’ve learned anything new, don’t forget to like and share this video with your  uneducated friends.

Remember, one sniper is good, a team is better.

If you’re interested in aircraft, I should be releasing a review on the new Japanese Premium Ki-87 togetherwith this video, so go and check it out on my channel if you’ve missed it in your subscriptions.

In fact, you can enable notifications for the channel so that you never miss an upload.

 

 

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